What were the developers of Crimson Desert thinking when designing the first few levels of the game. I get letting new players ease in to the game and encouraging exploration but my god, I've been stuck playing through 20 hours of npc dialogue and mindless activities. I feel like I'm going to give up on the game before I even get to the fun parts. Anyone else feeling the same?
Crimson Desert Intro....
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Fri, May 22
Good evening ๐
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